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AppGameKit Studio Chat / Enhanced Weapons Pack

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MateiSoft
11
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Joined: 22nd Oct 2012
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Posted: 19th Mar 2020 12:38
Hi Forum,

Anyone tried the EWP with AppGameKit? Someone knows if the models work with the language?

Thank you!
www.alexmatei.com
MateiSoft
11
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Joined: 22nd Oct 2012
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Posted: 20th Mar 2020 19:42
Anyone?

Thank you!
www.alexmatei.com
Bored of the Rings
User Banned
Posted: 20th Mar 2020 19:55
The enhanced weapon model files are in dbo format. The textures are pbr format ready for GameGuru. You could convert dbo to x format and load into agk.
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
MateiSoft
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Posted: 20th Mar 2020 19:56
So there will be no problem with bones or mesh distortion?
www.alexmatei.com
Bored of the Rings
User Banned
Posted: 20th Mar 2020 20:32
rechecked files, they are already in X format and no they don't work in AppGameKit, they don't even show up. So I wouldnt bother purchasing.
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
MateiSoft
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Posted: 20th Mar 2020 20:35
alright! Thank you!
www.alexmatei.com
Bored of the Rings
User Banned
Posted: 20th Mar 2020 20:44
actually just rechecking something.
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
Bored of the Rings
User Banned
Posted: 20th Mar 2020 20:50
yeah, no they don't show even with autocam code in place. Not great.
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
MateiSoft
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Posted: 20th Mar 2020 21:00
maybe is it because the scaled bones?
www.alexmatei.com
Bored of the Rings
User Banned
Posted: 20th Mar 2020 21:04 Edited at: 20th Mar 2020 21:27
hmmm, well I just went into Fragmotion and added a "FIRESPOT" limb somewhere on the right hand and it showed up. no problem, no deformation and animation plays fine.

Having said that, importing the original X file and just exporting without adding "FIRESPOT" also works fine. So might be not showing due to FVF maybe.
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others

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MateiSoft
11
Years of Service
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Joined: 22nd Oct 2012
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Posted: 20th Mar 2020 21:27 Edited at: 20th Mar 2020 21:33
alright, so, I should do the same and everything will work ok. Do the textures work?

Can you please explain in a couple of words what FVF means?
www.alexmatei.com
Bored of the Rings
User Banned
Posted: 20th Mar 2020 21:33 Edited at: 20th Mar 2020 21:34
not out of the box. the pack was designed for GameGuru using PBR textures/DX11 shaders

FVF= Flexible Vertex Format
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MateiSoft
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Posted: 20th Mar 2020 21:35 Edited at: 20th Mar 2020 21:35
well, if I convert them as png (image files), they should work, maybe? I am afraid about the model to not be able to actually apply the textures on it

Edit: Thank you for the explanation
www.alexmatei.com
Bored of the Rings
User Banned
Posted: 20th Mar 2020 21:54 Edited at: 20th Mar 2020 21:54
all ok texturing in fragmotion and exporting out then loading in AppGameKit (using PNG files).
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others

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MateiSoft
11
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Posted: 20th Mar 2020 22:00
Nice! I really do appreciate your help! Thank you very much!
www.alexmatei.com

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