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PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 21st Mar 2020 21:25 Edited at: 12th Jun 2020 00:54
Hi,

I just released a puzzle game on Google Play Store: Molecools
It's about sliding atoms in order to assemble different chemical compounds.
If you remember Atomix on the Amiga 500 ,you know what I'm talking about


Features:
- 35 different compounds to build
- Relaxing music made by our forum member Eric Matyas --> http://soundimage.org/
- No time limit
- Achievements and leaderboard
- Star system for replayability
- Detailed info about each compound
- ...and more

The paid full version ( 0.69€ ) features 35 levels, achievements and leaderboard, and can be found here: Molecools
I also released a free demo version featuring the first 12 levels: Molecools DEMO



PROMO CODES AVAILABLE. FEEL FREE TO SEND ME A PM!













The game is made with AppGameKit Tier 1.
Any feedback is greatly welcome
Enjoy!


Have a great weekend and stay healthy,
PSY


PSY LABS Games
Coders don't die, they just gosub without return
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 22nd Mar 2020 19:32
Wow! That look great. Must have been a ton of work
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 22nd Mar 2020 23:35
Thanks blink0k

TBH, coding the engine didn't take long.
Playtesting the levels consumed most of the time ( damn, there must be a shorter solution )


PSY LABS Games
Coders don't die, they just gosub without return
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 23rd Mar 2020 13:33
I just found out that I can generate PROMO codes in the Google Play DEV Console, just like in Steam

With a promo code, you can purchase the full version of Molecools for FREE.

Anyone who is interesting in a code, send me a PM and I will send you a code.


PSY


PSY LABS Games
Coders don't die, they just gosub without return
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 23rd Mar 2020 17:28 Edited at: 23rd Mar 2020 17:29
Quote: "TBH, coding the engine didn't take long."


TBH??? lol (another one causing suspicions)

Seriously though, this is impressive as it takes a lot of research and/or knowledge to attempt this, or any, educational endeavor.

Since it did not take you long, then I suspect a prior knowledge rather than the dependency on research.

Much too geeky for me as chemistry is not my thing. (only formulas with Carbon Hydrogen Nitrogen and Oxygen have I been previously exposed to)

This does have educational potential though, so I can foresee this evolving into something big.

P.S.
The graphics looks really nice too.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 23rd Mar 2020 19:29
Quote: "Seriously though, this is impressive as it takes a lot of research and/or knowledge to attempt this, or any, educational endeavor.
Since it did not take you long, then I suspect a prior knowledge rather than the dependency on research."

You're right, I chose chemistry as advanced course in specialist subjects ( if that's the term lol ).
As all chemical compounds in Molecools consist of two or more ( except Dioxygen, which is a molecule ) of the 6 elements of life ( CHNOPS ), the biggest challenge was to find suitable chemical compounds which are relatively well-known though, and which also fit in the difficulty curve. And which look good

Quote: "Much too geeky for me as chemistry is not my thing. (only formulas with Carbon Hydrogen Nitrogen and Oxygen have I been previously exposed to)"

You don't need any knowledge of chemistry to play the game ( at all ). Just recreate the shown compound

Quote: "P.S.
The graphics looks really nice too. "

Thank you I used some free resources, some resources from Giant Asset Pack 1&2 ( especially the achievement GFX ), and some stuff of my own.


PSY


PSY LABS Games
Coders don't die, they just gosub without return
zxretrosoft
AGK Developer
9
Years of Service
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Joined: 10th Dec 2014
Location: Prague, Czech Republic
Posted: 23rd Mar 2020 20:02 Edited at: 23rd Mar 2020 20:03
Very nice design & game! I remember Atomix from ZX Spectrum Thank you PSY
I am sorry for poor English
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 23rd Mar 2020 20:22 Edited at: 23rd Mar 2020 22:33
Quote: "You're right, I chose chemistry as advanced course in specialist subjects ( if that's the term lol )."

That was easier to figure out than who Jack the Ripper was. (elementary is your clue for that one Watson)

I found it humorous that an intentionally misspelled letter could throw them off so easily, and how his novel's character poked fun of their incompetency and pointed out their lack of discovering details to the clues they had available that would have solved the case.

H. H. Holmes was my second suspect, considering that time frame and the circumstances of the case. (he was a surgeon as police suspected the killer to be - was the name Holmes a coincidence? or did Sir Arthur Conan Doyle know who the killer was, but wanted the police to discover it by their own deduction rather than tell them?)

Too bad the lack of records for that era prevents confirmation of either of their whereabouts at the time. (although H. H. Holmes was believed to have traveled to London on several occasions, he may have used another alias for the ships' records)

I am convinced it was one of the two though. (pay attention to the date of the short story that inspired the character of Sherlock Holmes and the novel itself)

Quote: ""There's the scarlet thread of murder running through the colourless skein of life, and our duty is to unravel it, and isolate it, and expose every inch of it.""


Even when mapping the novel's location of Sherlock's residence and the Jack the Ripper murders, you will find that they are not that far apart. (both near the river, as the brother's name Mycroft suggests, but in opposite directions of the center of greater London)

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 24th Mar 2020 12:26
Quote: "Very nice design & game! I remember Atomix from ZX Spectrum Thank you PSY "

Thank you zxretrosoft I didn't know it was ported to the ZX. Thanks for the info

@Conjured Entertainment
I've always found that story extremely interesting and mysterious. Gonna dig into it again. Thanks for the info!


PSY


PSY LABS Games
Coders don't die, they just gosub without return
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 26th Mar 2020 13:23 Edited at: 26th Mar 2020 13:23
Released promo video
See original post


PSY


PSY LABS Games
Coders don't die, they just gosub without return
PSY
Developer
7
Years of Service
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 12th Jun 2020 00:52 Edited at: 12th Jun 2020 00:52
Hey guys,

just wanted to let you know that I've updated Molecools and Molecools Demo to 1.02

Patch notes:
- Improved player controls ( especially noticable on bigger touchscreens like tablets etc. )
- Fixed 'connecting...' text font size so it's visible without a microscope
- Build number is now displayed under Options


Cheers and stay healthy,
PSY


PSY LABS Games
Coders don't die, they just gosub without return
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
PSY
Developer
7
Years of Service
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 19th Jan 2021 12:06 Edited at: 19th Jan 2021 12:07
Hello coders,

Molecools and Molecools Demo have been updated from 1.02 to 1.06 over the past few months.


Patch notes:
Changed several text depths for performance boost
Some minor code cosmetics
'Level Solved' and 'New Record' animations are now frame-independant
Fixed a Adreno GPU related crash when sending the app to the background
App is now minimized instead of terminated upon exit
Improved Game Center behaviour


Cheers and stay healthy,
PSY


PSY LABS Games
Coders don't die, they just gosub without return
Vectrex71CH
User Banned
Posted: 23rd Feb 2021 13:31
Really cool project !!

May i ask you, how have you technically solved that "thing" with the Text?! I mean , you have a lot of Text, and you can even scroll it! I have a similar problem (a lot of formatted Text). I gave up to solve this with the TextField and made the Text as a Graphic, pre-produced in KRITA. How have you solved this problem ? Is your Text a Textfield or also a Graphic?

Thank you !
PSY
Developer
7
Years of Service
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 24th Feb 2021 02:32
Hey Vectrex71CH,

I'm glad you like it

All the text about the compounds is stored in a single .txt file. There are 35 compounds in total, so there are 35 lines in the text file, one for each compound, seperated by an empty line. The empty lines are not necessary, but make the text file more readable and easier to edit.
If I want to have a line break at a certain position, I just insert a special string, which is <RETURN>, so I can parse the text for that string and have it replaced by chr(10) ingame.
A lot of large text objects will slow down your game/app pretty bad, because each letter is handled as a seperate object, so I only have one description loaded at any one time ( the one corresponding to the level you're playing ).
When I want to scroll the text field, I simply reposition it using SetTextPosition().
The text is loaded before the levels starts, and hidden out of sight using SetTextPosition ( text, -999, -999 ) and SetTextVisible ( text, 0 ). Using both commands will give an additional fps boost.


PSY



PSY LABS Games
Coders don't die, they just gosub without return
haliop787
4
Years of Service
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Joined: 22nd Mar 2020
Playing: With reality.
Posted: 24th Feb 2021 07:21
Looking Really Sharp! Nice.
Nadav "Haliop" Rosenberg
Lets make the world great forever.
PSY
Developer
7
Years of Service
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 24th Feb 2021 21:54
Thank you haliop787!


PSY LABS Games
Coders don't die, they just gosub without return
PSY
Developer
7
Years of Service
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 12th Feb 2023 23:26 Edited at: 12th Feb 2023 23:26
Just updated Molecools and Molecools DEMO to version 1.07.

1.07
- Updated target API to 31 (Android 12)



PSY


PSY LABS Games
Coders don't die, they just gosub without return
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 28th Oct 2023 20:55
Molecools and Molecools DEMO have both been updated to 1.09.

1.09
- Updated target API to 33 (Android 13)


PSY


PSY LABS Games
Coders don't die, they just gosub without return

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