You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.
Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.
Description: Is true if an entity’s “Rate of fire” parameter is ≥100, or is
randomly true if the following formula equals 0: RandomValue x (100-RateOfFire),
where the RandomValue can be any fraction between 0 and 1.
limbmax = 0
Q: I have created a wooden object but when I shoot it, it shows a metal spark. How do I change the
material so that is shows wooden splinters?
A: You need to edit the FPE file of the entity to change the field 'materialindex=3' to read 'materialindex=4'.
These values refer to different material types, a complete list of which can be found in the document 'Material
Fields.txt' accompanying the 'artists starter pack'. A common mistake is using the wrong material number from
the list, because you need to ADD ONE to the number from the list when entering the value in the FPE file, e.g.
In the list, metal is two (2), but in the FPE you need to put the value in as three (3), increasing the value by one
Login to post a reply