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AppGameKit Classic Chat / [SOLVED] AGK + Crocotile 3D problem on mac

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XANAX 2B
21
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Joined: 20th Jun 2003
Location: Corsica (France)
Posted: 4th Apr 2020 16:29 Edited at: 6th Apr 2020 02:11
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Hello,

I try to use Crocotile 3D as a level editor for a retro Doom's like i'm programming.
Under mac/linux, some white pixels appears on the 3D models.

Can this be solved under AppGameKit ? Or should i talk with the Crocotile 3D programmer ?

EDIT: It's a tiles padding problem. Tile's padding must be set properly in Crocotile 3D.

Emotional High Potential

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janbo
16
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Joined: 10th Nov 2008
Location: Germany
Posted: 7th Apr 2020 17:47
Maybe try some other renderer/model Viewer and see if it also happens there, if yes then talk to the Crocotile 3D cumunity !?
XANAX 2B
21
Years of Service
User Offline
Joined: 20th Jun 2003
Location: Corsica (France)
Posted: 10th Apr 2020 08:48
Thanks janbo.

The model is made of 3d planes.
They take their textures in a splitted texture made of 256 tiles.
Some of them are all white (because they are not made for now), and this white appears here.
If i paint this white in black, i no more have this problem on some computers.
But in some others, i get black pixels or lines.

I've tested this with AppGameKit Studio, and it works perfectly on Vulkan renderer.
With OpenGL, it bugs.

I will try to talk to the Crocotile 3D community, to see how to use padding around tiles. (I don't know if this function is fully implemented)
Emotional High Potential

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