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iOS and MacOS / #Renderer Tier1 agk studio 2020.03.27

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Joined: 13th Nov 2016
Posted: 7th Apr 2020 09:45 Edited at: 7th Apr 2020 10:00
In iOS the #renderer directive seems to be ignored:
I insert #renderer "Basic" as the first directive in main.agc, I compile the ipa, I install it on iphone and the command GetRendererName () gives me "Vulkan" ...
Am I doing something wrong? Does it happen to someone else? is it a bug?

Another question: is it possible to force agk player to use opengl instead of vulkan (in the help I read that the #renderer directive is ignored, so I suppose agk player will always use the vulkan graphics engine instead of opengl)?


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