Hi everyone.
Those that know me from a long time on TGC forums, known that in the past, I've released some products for TGC DarkBASIC and DarkBASIC Professional..
I did develop 3DMapEditor for DarkBASIC v1 & DarkBASIC Professional (really old one, was the 1st tool I developed for ~)
I did develop PurePLUGIN, 2DPluginKIT and eXTends for DarkBASIC Professional.
These 4 products now have their source code released :
https://forum.thegamecreators.com/thread/226080
2DPluginKIT and eXtends were also refreshed, updated and improved to run on AppGameKIT.
The new resulting product, called PluginKIT is now available for free (donationware) :
https://forum.thegamecreators.com/thread/226070
Remain one product in the Dark ... XQuadEditor.
Now that what I developed upper is released, I can continue with my projects and 2 are in my WIP list.
1.<<X-Quad Editor>> revival project to help create 3D arcade/action games on AppGameKit (both Classics and Studio)
The main question for this project is : Should I use the latest DarkBASIC Professional (or unofficial updates) to develop it or uses directly AppGameKit.
Both choices may have their benefits and issues ... Uses AppGameKIT should improve compatibility with Windows/Mac configuration and should provide exact render result
But uses of DarkBASIC Professional should help because plugins like BlueGUI (I bought in the past) may help easily create menus and buttons.
I must mind about what will be the best choice.
More to this, it will be a big project as it need to rewrite nearly entirely the original XQuadEditor source code to fit AppGameKit dynamic object support system.
It should be easy but should takes time. Due for example, to the fact that XQuadEditor used DarkPhysics, DarkAI and DarkLights plugins for DarkBASIC Professional, that are not available on AppGameKit. I should simply drop their support or find similar source code assets to support the orignal features.
I should also have to rewrite the whole game part as source code in under PureBASIC language format (and released as a XQuadEditor.dll plugin for DarkBASIC Professional)
But it's a project I really like to bring to life.
2. 2DMapEditor project
It's a project I started on DarkBASIC Professional and did never finished (lack of free time)...
It should be restarted and should takes benefits of PluginKIT 2D Tiles (with Animations), 2D Layers, 2D Bobs system, 2D Lighting system and 2D Particles system.
It should also takes benefits on improvements I plan to do to PluginKIT (New special layers styles, etc.)
I see it in a 2D system view similar to what I did for XQuadEditor for special objects (lights, particles, etc. )
But the same questions than for XQuadEditor revival are here... Should I develop it using AppGameKit or using DarkBASIC Professional
The objectived of these 2 projects are to be used on AppGameKIT Classics and Studio... So the language used for their development, should only be for the development.
User should use maps and game systems developed with these tools, directly on AppGameKIT Classics and Studio.
I will keep you all informed aboud evolution.
I will also probably create 2 new threads.
1 for 2DMapEditor, and 1 for XQuadEditor revival
Regards,
Fred