@blink0k :
Thank you for your reply.
Too bad that compiler is bound in IDE with Studio as this request was to analyse small source codes for code composition in my 2DMapEditor project...
I will make this functionality available for AppGameKit Classics and will request TGC help to know if they can find a solution for me (the objective is not to create executable but just check source code for errors).
The link for notepad extensions provides me the information I required :
Quote: "Compile
"F:\AGK108B19\IDE\Compiler\AGKCompiler.exe" -agk $(FULL_CURRENT_PATH)"
Thank you ! Problem solved for Classics. Will require attention for Studio.