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AppGameKit Classic Chat / [SOLVED] 2020.04.30 won't compile for Android

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basicFanatic
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Posted: 1st May 2020 12:24
zipalign.exe - Application Error
The application was unable to start correctly (0xc000007b)

Same deal as with AGK-S, it seems. On Studio, the error should had been fixed, but when I compile, it just doesn't behave right.

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Paul Johnston
TGC Developer
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Posted: 1st May 2020 14:28
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I've uploaded a new Windows version 2020.04.30b that should fix this. Are you also saying that Studio still has an issue?
basicFanatic
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Posted: 1st May 2020 19:08
Thanks, fastest update ever. Just tried it and it works!

I still have problem with AGK-S, though. On android, once the game reach the main loop, I simply get a blank screen.

It's this game I'm working on:
https://kasper-hviid.itch.io/fingerpaint
Paul Johnston
TGC Developer
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 1st May 2020 20:59
I just ran it through the AppGameKit Studio player and was able to draw on the screen. However I got an error message from paper.agc line 123 where an object was being drawn that had image drawingIID assigned to it. Unfortunately the same image can't be used as a render target and an object texture at the same time. You will either need to hide the object using drawingIID whilst that render is happening, or assign that object a different image.
basicFanatic
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Posted: 1st May 2020 21:13
Great news! The prog worked in AppGameKit Classic, but apparently I forgot to test if it would even run on AGK-S. This one should be easy to fix!
basicFanatic
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Posted: 6th May 2020 13:25 Edited at: 6th May 2020 13:25
I fixed the error it by having two images, and let the program shuffle between them.

However, it still won't work on Android

https://kasper-hviid.itch.io/fingerpaint

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