Quote: "Oddly, I've not changed it at all - even after a full system restart AppGameKit refuses point blank to find it - the screen shots attached clearly show it present. As soon as I search and replace my entire project to landtest15 and rename the folder....no issues."
I said this yesterday but I dont think it was understood.....You put the plugin in your compiler/plugins directory but when you compile or run your agk code, AppGameKit COPIES the dll from that location to your project directory (next to your media folder). The dll is loaded from that location when your program is run. You havent said where your project directory is.
You can delete the dll in your compiler/plugin folder even when the code is running as the dll it is actually using is in your project folder.
If you arent correctly deleting resources or ending threads etc in the DLL itself then windows considers the DLL file as in use. This can be possible even after your exe has finished if you are creating threads....and so wont allow AppGameKit to write over it with a new copy of the dll. It might be worth going into your project folder and deleting the plugin folder in there.
I use windows 10 and havent had this problem at all. I wouldnt be suprised if it was something to do with access rights I also haven't had any crashes that werent caused by coding error. It makes me think you have some potentially buggy c code which is attempting to do something which is causing problems with memory allocation or some other coding issues (invalid pointers, allocation errors etc...).
Have you tried the example plugin? Try compiling that a few times and copying to your agk directory so you can at least prove it isnt a problem with your c code. If it happens with the example plugin then it might be your VS setup. Also, are you running a debug version of the plugin or the release version. Have you tried the 32bit version?