hello how are you all!
I am new to AppGameKit, and with great enthusiasm I am learning to use it.
my experience, it is only with Blitz3D, only programming in Basic, and I work a lot with 3D models with 3dsmax.
When starting with AppGameKit I found that the loading of 3D objects is different. Without understanding the technical reasons, I am seeing how to load my 3D objects into AGK.
Usually in my 3Ds I have a lot of objects, each with their name, and I use the color and brightness property a lot, and then use textures on the objects.
What if, is that my objects usually have many (objects or entities), such as a car, with its wheels, with its interior, with its dash and its needles, plus the suspension pivots, doors, etc.
In the case of a ship, the hull, the sails, the rudder, the propellers, the cannons.
I usually manipulate all these objects from the program using Getchild (). and if there is such an object, I manipulate it, if not.
1. my question is, what would be the correct way to load my 3D objects with AGK.
2. What is the best format to read files in AppGameKit, since I can export to whatever I want and there are many options.
3. Can "Mesh" have color in AppGameKit? or only one object can have color? or in AppGameKit the correct thing would be to always use texture, even when it is a solid color?
4. Is there a Pipeline, or materials for 3dsmax from AppGameKit ?, to work on max materials and loading them into AppGameKit and to have part of the work done.
Well, I already apologize for so many questions.
I was looking at this example
https://forum.thegamecreators.com/thread/223542
which led me to think that I should do my own job to load my old meshes.
As I am starting, I know that I have to learn many things, but I am more interested in what focus I should have on these topics. It is not that I ask them to solve it, but to guide me.
sorry my english, i use google translate!
i show and example of my 3D, in the cockpit airplane, i have many objects to load.
Now i am using render-to-texture method, to have 1 texture with shadows and light pre-render, using unrwarp (i never know how type correctly
)
regards!
Santiago