Not the worst idea.
It's for two reasons.....my water renders in 4 passes, and I need to change the properties of up to 64000 objects each pass (though realistically, it wouldnt ever be more than 9000, and likely far less).
I also want to move my path finding routine into a plugin for speed, and that requires access to a huge map array.
That would mean a large image, and I assume converting it to a memblock.
If i set up a global array in the plug in though, and populate it once, then it should hold in memory of i am correct, to allow it to then be accessed as many times as needed. Is that correct?