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AppGameKit Classic Chat / [SOLVED] Overlay 2 images and save the result.

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Batmaster75
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Posted: 21st May 2020 19:30 Edited at: 22nd May 2020 18:59
Hi, guys.

Is it possible to overlay two bigger PNG images and then save result of this merge?
I have tried it already, but saved image is cropped because of smaller resolution of screen/window.
Images has resolution 1500x1500 pixels but my screen is only 3840x1024. The resulting image is cropped most likely because of size of backbuffer, or it is smaller because of AppGameKit is trying to fit it to the screen or window. (Depends of values of virtual resolution.)

Is there another possibility to solve this? Thanks for any idea.

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Santman
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Posted: 21st May 2020 22:02
You could do it quote easily using render images and a simple shader....you would just mix the two image inputs by 0.5 to get an even split.

Your code above wont blend the sprites unless they are transparent, the second will just paste over it. Try turning transparency on using blending mode, and setting the colours for each to 125 for the alpha, then running your code and out putting the result without transparency.
Batmaster75
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Posted: 22nd May 2020 16:56
Sorry but I do not understand your idea. My snipped is running just fine. Result of merged images is as I wanted except of its size. Resolution of the saved image is only that big as big is screen resolution.

Please could you write it in code?
Qugurun
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Posted: 22nd May 2020 22:19 Edited at: 22nd May 2020 22:50
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blink0k
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Posted: 22nd May 2020 23:57
@Qugurun: What app is that dialog from?
Qugurun
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Posted: 23rd May 2020 02:48 Edited at: 23rd May 2020 02:50
@blink0k, Adobe Photoshop CC 2019.
I showed this dialog as a means of obtaining information about the image.
blink0k
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Posted: 23rd May 2020 02:52 Edited at: 23rd May 2020 02:54
Ok. Thanks matey.
Lovely artwork on your instagram btw
Batmaster75
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Posted: 23rd May 2020 05:55
To Qugurun:

Works great and it is exactly what I wanted.
One is still learning.

Thank you very much for your effort and your time.

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