Quote: "Gameplay is pretty much done and my focus now is on visuals. "
don't "improve" the visuals too much. i dig the style completely. see below
re: the frame rate: how many polys are you pushing? it can't be too many/it shouldn't be that low. i'm only getting 13-14 FPS on the demo.i suppose it's more polys than this
little xmas gift i posted, but you should still be able to pull 30 FPS on this.
otherwise, i did all 3 tasks multiple times; they were fun, distinct minigames
suggestions:
> Dog Walking: let us use A/D to choose Left/Right vs clicking L/R
> i want to ride that trolley/bus. maybe use it as part of a tutorial to drop us off at a task location, or just let us go for a ride. and, make it a double-decker?
> maybe it was the round-folk, but i immediately thought of Dr. Seuss.
"Seussville" is already taken, but consider "Seussing" your city up?
thanks for sharing!