Thank you both. Your answers are totally different, and to the right direction, to what I found through the web search.
I work on a platform project and I need to create bullets, that will collide with static and dynamic bodies.
Quote: "Apply a force equal to gravity but in the opposite direction."
This is my gravity setup
SetPhysicsGravity(0.0, 350.0)
Do you know how to calculate the opposite force in order to reverse the gravity? Will it apply in every physics step?. I use
and I don't know if it matters
Quote: "Or SetSpritePhysicsOn(sprNo, 3)"
Then the bullet will not collide with static objects
Quote: "I don't believe there is a way apart from SetPhysicsGravity( 0,0 ) which effects all the physics sprites"
I think I'll go with this solution and I'll simulate gravity to specific objects. Still don't know how to apply a force for this simulation. I mean do I have to apply a force in every physics step or what?