I'm
really interested in how to generate a cubemap ( multiple and single render ).
I've been reading up on shaders and point lights already because I wasnt sure whether or not there will be some shader code for the community, but as I don't have much experience with shaders yet, it's hard to tell what I can do with Tier 1 shaders and what not, because the tutorials I found are always about pure OpenGL shaders.
OFC, I'm also very interested in the real thing ( real time point light shadowing ) in AppGameKit, because that code will save me days of learning from scratch
I want to do some kind of dungeon crawler in the near future, and it would be awesome if I had working point light shadows
Thanks a lot in advance guys
PSY