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3 Dimensional Chat / Animating a Direct X Model File, Help!

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The Neo Warper
22
Years of Service
User Offline
Joined: 11th Oct 2003
Location: England
Posted: 28th Dec 2003 21:37
Hi again, I recently started making models for my new game, Neon Adventures RV.

Here are pictures of the models:

(Pictures are going to be uploaded soon)

I really need to know how to animate these models.

Here is the lowdown:
The Models are all in X format.
I need to animate them so they can go into THE 3D GAME MAKER.
My modelling program does not support animating.

Can anyone suggest a free (or at least under £20/$20) X model animating program for Windows XP?

My modelling program is for making movies, not actual game models.
But I have managed to export them as X files.

My 3D Creator is called Doga.
There are 3 versions:
Doga L1 (level 1) Basic Movies and colours.
Doga L2 (level 2) Multi joint objects and Poses.
Doga L3 (level 3) Advanced glow effects, Actions and User Textures.

I use Doga L3.
Look, I know the 3D game maker is a little off, but I really like it and I have started learning C++, I just need a program that can animate the models! Isn't there anything out there? (By the way, I have used Google/Yahoo/Ask Jeeves search engines too, no luck)

Piccys!

The Neo Warper:




These are Rendered images, these are not what they will look like in the real game. I just need an animating program!

Rings:

I want these to spin around.

Chaos Emeralds:

I want these to lean on the floor, (that's easy)

For more info on the game, check out my new site at www.freewebs.com/neonadventures

If anybody has a program, but doesn't know where they got it from, I am willing to send my models to somebody and they can animate them, However I need to know if I can trust them or not. Please help!!!!

Visit the Game Guys Website! Under Construction!
www.gameguys.tk
JoelJ
22
Years of Service
User Offline
Joined: 8th Sep 2003
Location: UTAH
Posted: 28th Dec 2003 22:04
ok, Milkshape has a 30day trial, Anim8ter is one (free), im not sure where you can dl them tho

zircher
23
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 28th Dec 2003 22:38
I've animated DoGA models with Milkshape 3D before. I'm just not very good at it. The method I used was to save the model like I was creating a multi-joint model in DoGA (separate limbs, hands, feet, head, torso) and then re-assemble the model in MS3D.
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TAZ
The Neo Warper
22
Years of Service
User Offline
Joined: 11th Oct 2003
Location: England
Posted: 29th Dec 2003 18:45
Thanks,

I've started looking at Milkshape 3D, but I can't see how I export them into an X file.

Could you possibly catch me on MSN or Yahoo Messenger on [email protected] or [email protected] please?

Visit the Game Guys Website! Under Construction!
www.gameguys.tk
zircher
23
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 29th Dec 2003 20:36
I'm at work right now (CST), but feel free to post here or send questions to me via my tzircher yahoo account later.

Exporting from MS3D to DirectX is easy. Assuming that you have a fairly new version of MS3D, File > Export > DirectX (JT) will do the job.

The tricky part is importing from DoGA to MS3D. You have two paths you can follow. If you have the right tools, you can convert .X or VRML files exported by DoGA into a format that MS3D can import. The problem is that the 'right tools' can cost several hundred dollars.


If you do not have such tools such as Deep Exploration or PolyTrans, you might have to export DoGA as DXF files and import those into MS3D. While the second method will always work, you'll have to re-texture the geometry inside of MS3D. This is a little more work, but has the benefit of over-writing some texture coordinates that might have been goofy to begin with.
--
TAZ
zircher
23
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 29th Dec 2003 20:43
Here's a DoGA pro tip: If your polygon count is too high, you can clean up a model by exporting it as a SUF file and them opening that SUF file with Metasequoia. Meta is a low level editor like MS3D. You can go into a SUF that is composed of merged parts and cut out the dead wood as well and create new polygons. This can use it to make your model more effective as well as fix problems like z-buffer conflicts.
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TAZ
mm0zct
22
Years of Service
User Offline
Joined: 18th Nov 2003
Location: scotland-uk
Posted: 31st Dec 2003 01:26
i see you like sonic the hedgehog, character looked suspiciosly similar to all the sega sonic&co. characters eg knuckles, tails, amy etc and the ring, emeralds and you arvitar confirmed it, glad to see sonic is still liked even if sega have moved him to other platforms. good luck, sorry i can't help.

http://www.larinar.tk
AMD athlon thoroughbred 2200, 512Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.

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