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Work in Progress / Cubes - Demo Available

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Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 28th Dec 2003 22:25 Edited at: 28th Dec 2003 22:26
Well, I've just finished a little demo of my new game.
It's similar to Sokaban.

You are the white cube.
The goal is to get all the purple cubes in a portal.

CONTROLS
Arrow Keys - Movement
Space - Stick cubes to you
Control - Unstick cubes that are stuck to you


Just two levels at the moment, but I can make them in paint so production will be quick now.

Get it from my sig (700kb).
Enjoy.


Coming soon...
Chris K
21
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Location: Lake Hylia
Posted: 29th Dec 2003 00:16 Edited at: 29th Dec 2003 13:08
Here's a screenshot. As you can see, it's (kind of) cell-shaded:



www.geocities.com/alienware_competition
Chris K
21
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Location: Lake Hylia
Posted: 29th Dec 2003 13:14 Edited at: 29th Dec 2003 13:14
Here's a shot of the title screen.
I am very proud of it.



www.geocities.com/alienware_competition
ReD_eYe
21
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Location: United Kingdom
Posted: 29th Dec 2003 13:41
its really cool! but i can't beat the first level! its just too hard, is it even possible? or am i doing something wrong... explain more plz


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Do it now!!!
Chris K
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Posted: 29th Dec 2003 14:07 Edited at: 29th Dec 2003 14:08
It is possible, just hard.

These are the moves to beat the first level:


Easy, eh?

www.geocities.com/alienware_competition
ReD_eYe
21
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Location: United Kingdom
Posted: 29th Dec 2003 15:14
thanks, i got it now its really good. i tried to make my own level but don't have the brains


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
Chris K
21
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Location: Lake Hylia
Posted: 29th Dec 2003 15:34 Edited at: 29th Dec 2003 15:34
I think some people will like it and some will hate it.
In the full version:
- Multiplayer (Two white cubes that need to work together)
- Bigger levels
- Multi-story levels (you need to lift you teammate to the next level)
- Timer/Time Limit
- Difficulty Levels (Easy - complete an easy set of levels, Medium - complete some easy and some hard levels against the clock, Hard - Beat the hardest levels in a certain time and in a certain number of moves)


www.geocities.com/alienware_competition
spooky
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 29th Dec 2003 15:54
Nice! I like puzzle games. Got through both levels really quickly.

There is a problem on level 2 if you try and pick up both purple blocks at once. One of the blocks gets confused and rotates incorrectly.

Boo!
the desktops
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Posted: 29th Dec 2003 16:20
i really enjoyed your game, keep up the good work Chris

TheDesktops Software
Current Project: DarkGamePlayer
Attention: DarkBasic Game Devs, you can now post your game on the new DarkGamePlayer
Chris K
21
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Location: Lake Hylia
Posted: 29th Dec 2003 17:12 Edited at: 29th Dec 2003 17:15
OK... I'll try and fix that spooky. I thought I'd fixed it already. The main bug is that it doesn't update the position of the purple cubes, so you can go through them after you have moved them, but can't go through their starting position

Feel free to make you own levels, at the moment they have to be 5x5

Woohoo! My sigs are working.

schoenhs
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Posted: 29th Dec 2003 19:37
its a great concept but it had some 'problems' on my computer:

my specs are
a p4 2.8ghz w/ 2gb ddr ram 80 gb hd, and GeForce 4 w/ most recent drivers

what happens is the white cube can go through the purple cube alot of the time, then the purple cube can go throught the gray 'walls' alot of the time aswell! v. strange this can lead to some cases where the only thing that can be done is to reset it then one time (very strange) one of the cubes just disapeared and went inside the wite cube, there was no way to fix it but it should be a fun game if you can get out think chinks
Chris K
21
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Location: Lake Hylia
Posted: 29th Dec 2003 21:12
Yeah, there are a few bugs, I've fixed a lot of them (most of them involved adding a minus sign). New version coming soon. I only just discovered functions so progress is a lot faster and easier on this than Alien Rampage.

The simple concept and graphics of Cubes should mean that I can make it look really proessional. I mean, an untextured cube looks the same in DBC as it does in HL2

Umpalumpa
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Posted: 1st Jan 2004 23:50
i could do both lvls but they were hard but i found a bug u cant go where the purple cubes started
Dave J
Retired Moderator
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Location: Secret Military Pub, Down Under
Posted: 18th Jan 2004 15:41
Nice. Once you get the hang of it they're quite easy. Finished them fairly quickly after which I got a "runtime error", a nice "Demo complete" would have been more rewarding.

Keep up the good work. I'd also like to know how the untextured cube looks like HL2


"Computers are useless they can only give you answers."
Chris K
21
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Location: Lake Hylia
Posted: 18th Jan 2004 16:58
Basically, an untextured cube looks the same on the DBC engine as it does on the HL2 engine. There's only so much you can do with a cube.

The runtime error is because it looks for any more levels that have been made, so you can make your own. I couldn't be bothered to do a "if file exists()" or whatever so it just crashed when it runs out of level bmps

I sort of forgot of this project. I'll finish it off now.

dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 18th Jan 2004 17:20
bug lol, i managed to do this dunno how

i just tried to finish lev 2, its cool, but needs clearer instructions and is a tad too hard

Chris K
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Posted: 18th Jan 2004 17:29
I have no idea what's causing that - I'll try and fix it now.

Turoid
21
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Location: The Netherlands
Posted: 18th Jan 2004 20:04
how did you make that cell-shading in DBC?
btw you game is cool
cheers

if I = 1 then I = 1 else I = 0
the_winch
21
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Location: Oxford, UK
Posted: 18th Jan 2004 20:13
Pretty good game , It went a bit wrong when I stuck the purple cube to me when i was in the same square.

Just a download link for people like me with sig images turned off.
http://www.geocities.com/cubes_game/

Can I scream?
Chris K
21
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Location: Lake Hylia
Posted: 18th Jan 2004 20:16
Cell-shading is done by having a negatively sized shape in the same place. I made a simple function:



That, combined with makeportal() and makelevel() mean I don't code it anymore, I just draw a bitmap.

Turoid
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Posted: 18th Jan 2004 20:37
alright thanks

if I = 1 then I = 1 else I = 0
FoxBlitzz
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Location: United States
Posted: 20th Jan 2004 01:16 Edited at: 20th Jan 2004 01:17
It's pretty cool but:

- I got a program error after beating the second (and last) level.

- If you are inside of a purple cube and press Space, it messes up.

- You cannot move a purple cube back to its original spot.

- If you are bordering two purple cubes and press space, one seems to go through the ground and doesn't come off when you press Control.

- You can go through cubes (Already stated).

- You can sometimes go through walls (Already stated).

Otherwise great job!

HP Pavilion | Intel Pentium 4 CPU 2.40 GHz
512 MB Ram | NVIDIA GeForceFX 5600 AGP, with 256 MB Ram
walaber
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 20th Jan 2004 06:43
Chris-

This game is a really nice start... but there haven't been any bug fixes/updates in a LONG time... are you still working on the game, or have to gotten distracted with something else?

I feel like you could finish up this game in an evening if you wanted to!

Go Go Gadget DBPRO!
Chris K
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Location: Lake Hylia
Posted: 20th Jan 2004 10:13
Yeah... I just gave up on it. Does anyone want the source code? They could finish it - everything is in functions and it should take too long to figure out what's going on. The main thing to understand is that all the cubes are actually pointing upwards the whole time - this is so the xrotate doesn't screw up.

I'll explain anything you don't understand.

Airtent
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Posted: 20th Jan 2004 17:38
I would welcome the source code I can probably at least make it so it won't crash and properly exit after level 2, maybe make new levels and revamp the first 2 to make it a progression of difficulty for each new level. Also I might be able to add some sound effects for cube movement and level completion. The bugs that I might have a tough time with:

Quote: "- If you are inside of a purple cube and press Space, it messes up.

- You cannot move a purple cube back to its original spot.

- If you are bordering two purple cubes and press space, one seems to go through the ground and doesn't come off when you press Control.

- You can go through cubes (Already stated).

- You can sometimes go through walls (Already stated)."


Other than that, I'd be happy to take a crack at it.
Chris K
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Location: Lake Hylia
Posted: 20th Jan 2004 20:39
Here you go:

Main Code:


Movement Function:


Other Functions:


Make your own media for now, I can't be bothered to upload any.

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