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AppGameKit Studio Chat / Future of 3D in AGK Studio

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psychoanima
5
Years of Service
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Joined: 19th Jun 2018
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Posted: 29th Jul 2020 15:25
Hello,

Following the recent events from thegamecreators lab I was truly shocked to find out that new incarnation of GameGuru will run Wicked engine under the hood. I see that as a very smart move for couple of reasons, but I am wondering if there is similar idea for AppGameKit Studio version as well? We have to face the fact that, although having some great functionalities (commands) for 3D, AppGameKit really sucks with visuals. Vulkan sounded very nice during studio beta campaign but, that really change nothing to us, keeping the fact that so many things are still missing: pbr, advanced lighting (bloom), 3d scene editor, etc. Also having option only to have cpp shaders is a headache for a basic programers not willing to deal with advance math.

As a AppGameKit Studio user, I am asking TGC's team, what is the future of AppGameKit regarding 3D capabilities?

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