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Newcomers AppGameKit Corner / Images loading into memory get loaded again

Author
Message
Game_Code_here
User Offline
Joined: 2nd Jun 2020
Location:
Posted: 18th Aug 2020 00:40 Edited at: 18th Aug 2020 00:41
Ok so while I load each level I'm deleting everything. I'm not deleting 9 images as there objects collected. So for some reason it's storing the same 9 images into memory after every load. I can't delete them unless the game items are used. How do I tell my program to dump memory at each load?

The problem is the memory as images loaded keeps adding to it's self making my memory to large.
blink0k
Moderator
7
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 18th Aug 2020 02:26
DeleteAllImages()
DeleteAllSprites()
DeleteAllText()
DeleteAllObjects()
smerf
15
Years of Service
User Offline
Joined: 24th Feb 2005
Location: nm usa
Posted: 19th Aug 2020 07:29
i load all images into an array. then each time i load a new image i check the array for the name of the image if it is found it does not load and just references the id of the already loaded image.

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