Quote: "Any other ideas?...
...I think Chrome & Opera now must have user input before audio will play.
Please advise...
"
Do you have it playing automatically or with an event? (I am using Firefox, so I hear music at start, so assuming automatic)
I see you have the mute button already.
Perhaps you could default it to off and let the user click that to turn it on. (you could use a flag to only load the first time un-muted)
Not ideal, but if you can detect the browser in use (even by checking to see if it is loaded/playing already, or GetMusicExistsOGG() or GetMusicExists() maybe) then you could default off for those browsers and not affect other users with say Firefox.
If it is just a matter of requiring them to click something before loading/playing , then that seems to be something fairly easy to work around.
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1