I have been working on a game for 2 or more players.
It uses physics for both collissions and movement of sprites over the screen.
I did a test with 2 computers running the same program, which shoots a ball from the SAME position, to the same direction with the same velocity.
However, slowly but surely the physics behavior deviates,the balls are no longer moving in the same direction.
We assume this has to do with ,slight FPS differences between the 2 computers
Is there a way to synchronize between the 2 computers (we have full UDP connection between the two) so that the physics movements stay the same?
If not, we cannot build the multi-player game we were planning.
Help is much appreciated,
Thanks,
James