the IDE that ships with Classic is a custom version of
Geany IDE.
Geany's Manual is found
HERE; From the HTML Version:
Various Preferences is what you're looking for.
i haven't adjusted much within the IDE myself (no real need to, personally).
Regarding the
Online Documentation, it is brief, indeed. IE, basic Syntax and parameter descriptions (beyond being a list of Commands broken down by Sets).
Otherwise, i've added code examples to some commands myself, as have many others, and there are lots of examples throughout the forum where the built-in search is a helpful resource (when folks give appropriate titles to their threads) intent on augmenting the Online Help docs.
With that, i've come to carry a link to a Google Site Search of the forums which includes actual Posts in my Signature below (IE, not just thread titles which is what the Forum Search looks at, alone).
I had experience with DBPro before picking up AppGameKit a couple/few years ago. Upon purchase, i found a short but sharp learning curve (while i had to fight off some DBPro habits that didn't apply to AGK).
I then purchased both Hands On AGK-C books which, for me, didn't take me much further than i already was. IE, only a
few details that i didn't know about a
few commands. And, this is after reading a TON of posts here on the Forums, as well, and running a lot of code found here, too. So, as mine was not YOUR starting point, i do recommend them to you as, at least, a more-verbose version of the Online Help files.
so, where to start? i would take a look at
this series of YouTube vids where many have reported their appreciation for them.
i would then skim through the different command sets and decide on a simple game to make and
go at it while returning here for help to get you through any snags you encounter (or, inevitably, create for yourself
).
others suggest reviewing the small game templates referenced near the bottom of
this post but, i must say, while SOME are quite helpful, OTHERS are not meant for a true novice.
let me back up a bit where the above is not quite where i would begin if i were you.
while i did mention reviewing the command sets, you should first review some
Principles; specifically:
Arithmetic, Relational, Boolean and Bitwise Operators
Common Statements
Common and User Functions
Reserved Words, Remarks and Spacing
Looping and Syncing
Numerical Bases
...along with the core
Language-specific (common) commands to get acquainted with AGK.
then, the
Guides. i would skip the Shaders, Plugins and, probably, the Basic Networking sections (and everything below that), for now but remember that they are there when you feel more comfortable with AppGameKit and want to dig a bit deeper.
the
Examples are the next natural step. there are lots of good examples there, while you might want to skip some things like (anything more than Basic) Physics commands and Multiplayer stuff.
it might seem daunting but don't let it be. SKIM through this stuff, don't STUDY it. IE, just get acquainted with it. Then, i expect your imagination will guide you to where you want to dig deeper. probably a simple 2d game, maybe a text-based game, etc, and you'll be ready to contend with that having an
idea of what's available to you, command/tool-wise, to achieve your goal.
that's been my experience, anyway. and, it's been a lot of fun thus far