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MateiSoft
11
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Joined: 22nd Oct 2012
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Posted: 8th Oct 2020 19:31 Edited at: 8th Oct 2020 19:39
Hi forum,

Does anyone have a more structured and simple version of PBR Demo with just a couple of objects or one object with PBR shaders and textures placed in? It'll be sooo much easier for me to understand!

Thank you very much for your help!

Edit: PBR Demo from GG Loader
www.alexmatei.com
Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 10th Oct 2020 03:34
There is a PBR Demo in the Demo Files of AppGameKit Studio somewhere hidden

MateiSoft
11
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Posted: 10th Oct 2020 16:33
Yes, but the shaders don't work with agk lights
www.alexmatei.com
GaborD
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Posted: 12th Oct 2020 19:51
That scene just uses lightmaps, has no realtime lights. Wasn't meant to be released in the first place, was just an internal demo to show a possible approach to reflection probe usage.

Currently there is no easy way to get PBR rendering in AppGameKit, you will have to dig in and do it yourself.
Unfortunately PBR is not something we can just throw onto a scene by applying a shader. The important part is generating and managing all the lighting data and reworking the render chain so that it can handle the necessary precision and ranges.
The engine would essentially need a full scene editor to make easy to use inbuilt PBR feasible or would have to move to a much higher minimum spec in order to use non-precalced realtime solutions.
On the upside, it's pretty fun to figure out how to to these things and you can optimize them for the exact needs of your project. But it is a lot of work for sure.

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