Topic discussed @ Discord worth mentioning here for others:
TDavid/DavidLeBanal wrote: "
I've noticed something odd. My game is a top down tiled world. The user can pan the view using the mouse. To this effect, I use setviewoffset(). Everything is smooth except when the view is panning along the x axis at the top of the map.
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It's like AppGameKit has trouble rendering areas where Y is negative.
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I'll try to offset everything down to see if it changes something. But It's not going to be painless."
Quote: "Good news, offsetting everything didn't do anything. Still stuttering at the top of the map.
I'm going to see if my depth range isn't too much for agk.
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Ok, my depth range was way too great. The sprites at the top of the map were going over 5000 and agk didn't like it"
Quote: "
Heavens "Have you set SetGlobal3DDepth(10000) ?"
DavidLeBanal "From 9 to 10, it's now buttery smooth even with 12000 64*64 drawn. Yep, SetGlobal3DDepth(10000). Great advice, though."
Point: beyond the above, there are good things going on at the
AGK Discord Channel (which i think is lending toward a quieter Forum of late); it's worth your perusal