Hehe sounds good, gether = gather together! I will update these posts to include the source code, I should have just attached them to start with. It's of course nothing groundbreaking and in fact I could probably get roasted pretty good by any real C programmers out there. I just learned to code with C++ about four months ago after one of my first projects with AppGameKit started to go sideways partly because of the limitation of the basic language and the execution speed hit I realized was occurring because of the interpreter. My first game that I ported (a top down 2d space shooter, which I should post here too I guess lol) went from dropping well below 60 fps with lots of action on screen to running at over 2500 fps when untethered.
The transition was actually not too difficult, as all the same basic programming principles apply.. I just needed to learn some new syntax and a few odds and ends and now I would never go back!