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AppGameKit Classic Chat / [SOLVED] Stuck trying to figure out problem with SetDisplayAspect()

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JonEnstrom
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Posted: 19th Oct 2020 00:11
I am baffled here, I have two snippets of code attached which you can run to reproduce the issue. The only difference between them is line #1 which for all intents and purposes should produce the exact same result, but they don't..





Interestingly even though "1080/1920" and "0.5625" are the same value, when you run the first snippet you get a square display ratio and the particle emitter follows the rectangle edge perfectly (use A and D to rotate it).

Meanwhile the second snippet produces the expected rectangular display ratio but the particle emitter no longer follows the rectangle correctly.

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Heavens
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Posted: 19th Oct 2020 10:21
This post has been marked by the post author as the answer.
"1080/1920" and "0.5625" is not the same value, when you divide an integer by an integer the result is an integer so the line is being read as SetDisplayAspect(1) that’s why you get the square output.

For the result to be a float then one of the numbers you are dividing must also be a float.

Any of the following get you the correct result:

JonEnstrom
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Posted: 19th Oct 2020 15:58
Well that makes sense thanks!

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