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AppGameKit/AppGameKit Studio Showcase / Animation & Shape Editor for AGK

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george++
AGK Tool Maker
16
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 2nd Dec 2020 19:53
Hello guys,
I would like to share with you a simple but useful editor, for sprite animation sequences and shapes.
The application is based on the excellent NUKLEAR WRAPPER for AppGameKit from MadBit
The output of the program are simple text files for each image, so you can integrate them into your project, in any way you like.
You have to place all of your images into the 'media' folder using a sequential naming starting from 0 (img0.png, img1.png, etc)
The application will only load '.png' files

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MadBit
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Gold Codemaster
14
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Joined: 25th Jun 2009
Location: Germany
Posted: 2nd Dec 2020 21:33
That looks really good.
I think your UI icons look very professional.

Maybe it would be good to have an export function that saves the animation and shape data in a json file.

I can imagine to use the animation data in a UDT then it would be an easy way to load and use these JSON files.

Especially if the name of the animation is at the first place the array.find method can be used to get the animation.

This is only a suggestion
Share your knowledge. It\'s a way to achieve immortality. (Tenzin Gyatso)
Virtual Nomad
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 2nd Dec 2020 22:52 Edited at: 2nd Dec 2020 23:34
looks good but i'm not seeing any results from Save or SaveAll. i'm sure i'm doing something wrong but not sure how it's supposed to work, in general. so, "step by step" would be nice. As would ability to increase Font/UI size, etc..

meanwhile, why do we have to move media to the media folder? i've seen similar restrictions in similar apps here on the forum and don't understand the "why".

and, to be clear, this doesn't generate or allow edits to spritesheets, correct? i've recently subscribed to craftpix.net and all of the PNGs are individual files. i've thought to write a quick Sheetmaker (with a SendTo functionality using Madbit's FileExplore CL commands) but if this is going to include similar, i won't bother

add it's good to see the first solid usage of Nuklear. thank you both for sharing!
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blink0k
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Posted: 3rd Dec 2020 01:13
WoW! That looks awesome george. I gotta do something with MadBits stuff!!!
Derek Darkly
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Posted: 3rd Dec 2020 14:11

Wow. Thank you, George!
I'm going to try this out as soon as I get home!
Send your parents to noisy sprite demo hell... enter the D-Zone
george++
AGK Tool Maker
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Location: Thessaloniki, Hellas
Posted: 3rd Dec 2020 21:02 Edited at: 3rd Dec 2020 21:02
Thank you all for your comments. I'll take into account all of your suggestions
Quote: "so, "step by step" would be nice"

Here is a short video that I hope will help
Virtual Nomad
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Posted: 3rd Dec 2020 22:04
Quote: "Here is a short video that I hope will help"

it does. thank you
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george++
AGK Tool Maker
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Location: Thessaloniki, Hellas
Posted: 5th Dec 2020 19:11
A small update: Now you can select if the application will run in window or full screen mode (the download link in the first post has been updated)
george++
AGK Tool Maker
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Posted: 9th Dec 2020 21:13 Edited at: 9th Dec 2020 21:14
I've updated the download link with the last update.
Now, you can select the GUI scale (Default, Medium, Large)
I hope that this final update will be useful for some of you in one or another way

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