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Newcomers AppGameKit Corner / [SOLVED] Screen orientation on a Android phone

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Zaxxan
AGK Developer
3
Years of Service
User Offline
Joined: 17th Nov 2020
Location: England
Posted: 20th Dec 2020 06:16
Hi All, I am experimenting with the screen orientation on an android phone. I have got my card game rescaling when the screen is rotated and I change the SetVirtualResolution from landscape to (1920, 1080 ) to portrait (1080, 1920) by detecting the orientation of the phone. This works but sometimes you can actually see the background expand or shrink and sometimes it is very smooth. Is there a better way of doing this?

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Zaxxan
AGK Developer
3
Years of Service
User Offline
Joined: 17th Nov 2020
Location: England
Posted: 21st Dec 2020 09:00
I have made some progress with this by making the sprites invisible when the orientation changes and then resizing and repositioning them while they are invisible. I then use 'if getdevicewidth>getdeviceheight' before making the sprites visible again. I now don't see the sprites resizing or moving but I sometimes get a slight delay before the sprites are made visible again.

I'm sure there must be a better way of doing this and I would be grateful for any advice as this is holding up my new project.
Zaxxan
AGK Developer
3
Years of Service
User Offline
Joined: 17th Nov 2020
Location: England
Posted: 1st Jan 2021 11:40
This post has been marked by the post author as the answer.
I've sorted this, it's easy when you know how!

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