A short video that show the full implementation of background texture streaming in AppGameKit T1.
This is controlled and done via a very simple section of T1 code, supplemented with a C+ Plugin done in T2.
Note, this is a very simply test island and the textures here are highly unoptimized - some are still 8K textures that have not been reduced in size yet.
The main purpose of this would be to allow very very low resolution textures to be loaded in for the majority of the world, with higher quality ones being streamed in based on a LOD setting as and when needed, then unloaded when not.
Background texture streaming in full 3D in AppGameKit T1, also fully mobile compatible by turning off the T2 acceleration (that's only really needed for very large textures for larger devices).