Quote: "the vr dlc is a plugin so it will only work on a pc as plugins dont work on mobile. It uses openvr which is the steam vr platform I believe. I did get it to work on my 1st version quest through the link to the pc but as an app for the quest requires their sdk and I don't think the dlc supports it directly. "
Thanks!
I guess a better question now would be...
Can all you guys that are using the VR DLC please tell us about the Headsets you guys are already using with AppGameKit?
That way, new users to the VR will know exactly which headset plays the nicest with AGK.
Any help by sharing your AGK-VR experiences is greatly appreciated.
Here is a link to another recent thread that sheds some light on where the AGK-VR stands with Oculus so far...
https://forum.thegamecreators.com/thread/227191
Looks like so far...
Oculus Rift
Oculus Rift S
Oculus Quest
Oculus Quest 2 * (user feedback)
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= YES compatible
= UNTESTED
= NO, not compatible
The Rift S is untested by TGC but confidence of it being compatible is high.
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Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1