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AppGameKit Classic Chat / Compiling for Windows with Linux Version

Author
Message
NiftyBytes
3
Years of Service
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Joined: 14th Jan 2021
Location:
Posted: 22nd Jan 2021 08:31
I wonder, whether/how that is possible.
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 23rd Jan 2021 01:49 Edited at: 23rd Jan 2021 01:51
The bytecode.byc file should be able to run under windows using a windows runtime
You will need he windows version to get the windows runtime (Which should be the the c:\Program Files (x86) folder)
EdzUp
21
Years of Service
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Joined: 8th Sep 2002
Location: UK
Posted: 23rd Jan 2021 15:38
If it just need the AppGameKit player why not have compile to target option in all AppGameKit versions or would be a big plus point as we wouldn't then require compilation on these targets. For me it's a huge plus that Unity has in its IDE the ability to compile for other targets.
-EdzUp
Patreon: https://www.patreon.com/EdzUp
Buy me a coffee:https://www.buymeacoffee.com/EdzUp
Jack
19
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 23rd Jan 2021 16:53
Just copy all the players you need from AGKROOTDIR/Players/ folder to your project folder and you are good to go

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