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Newcomers AppGameKit Corner / Hey, what's up; fellow developer's???

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Joined: 1st Feb 2021
Posted: 1st Feb 2021 04:31
Dear friend's,

I was wondering if I could get some, help? I bought this a while ago actually I also have AppGameKit studio, with most of the package's for the classic.
When I first read that I could create for PC, Mobile, VR; I was very excited. I am very interested in making, video game's(but don't know how), I've played many game's and, guess what? I also have a youtube channel, and have many animation app's(pixel studio, and animation ultimate) they are so good.
Now that I have learned a little how to do animation's and pixel art; I was wondering if I could get a quick start on how to use this program?
Also wondering if AppGameKit studio, and classic use the same language?

Have a good night.
AGK student
Virtual Nomad
Years of Service
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 1st Feb 2021 16:50 Edited at: 2nd Feb 2021 01:30
hey, and welcome. check out these video playlists which include a series for Classic beginners. that's the best "quick start" i can think of.

otherwise, yes. studio and classic are 99% the same language with studio still being developed/having a few more commands.

finally, this is 1 of 3 recent posts for you where i can see you're eager to dig into all things AppGameKit and that's great. but, i do suggest approaching it slowly, starting with the vids referenced above, reviewing the documentation and command sets, looking at code found all over these forums, and all at casual pace
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Years of Service
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Joined: 9th Mar 2015
Location: Suffolk UK
Posted: 1st Feb 2021 16:52
Yes studio and classic use the same code base, just the IDE differs, I use both as I prefer the classic script editor and use studio for the scene editor.

Have you seen the book?? Hands On AGK

I have not read it myself but it looks like a great resource for beginners, these forums are also a gold mine of information but forum search sucks, use google to index the site (site: mysearchterm)

You having experience in art and animation is a plus, most of us programmers are art dumb (maybe I speak for myself here lol)

Anyhow, welcome to AGK
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Joined: 17th Nov 2020
Location: UK
Posted: 28th Feb 2021 09:51
I started with appgamekit a few weeks ago and my advice would be to start with a small project that you can build upon as you start to learn new commands and techniques.

The first bit of code I wrote was to load a background and then a sprite which could be controlled by a mouse/touch screen.

One of the best features of Appgamekit is the ability to broadcast your game/app to a mobile device. This speeds up development considerably.
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Joined: 26th Aug 2012
Posted: 3rd Mar 2021 19:42
a good start is to declare variables and use this to position sprites, something like posx = 100, posy = 500 and set these values to the setspriteposition command. Then use the an if condition and inc and dec to move the sprites. With this knowledge you can make many things.

Look at the AppGameKit Manual under Guides and read the getting started chapters.

Have fun.

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