@Virtual Nomad Thank you for the feedback, it is very much appreciated.
The original version only awarded a new item to the collection after the player had prestiged. The current version now adds to the collection via random drops from orbs (about a 25% chance) which will add a random item to the collection. I felt this would give the game a little more replay value in trying to complete the collection. It is possible to complete the collection without ever prestiging, but prestiging does give you a change of scenery
The game does auto save on close and progress should be retained between play sessions. No "offline" mode has been implemented though.
The graphical issue is interesting and something I will need to look at. On my monitor the black GUI panel runs all the way to the bottom of the game screen (see attached image) and the white line is there to add separation from the main gameplay area (on some levels the background is a little darker, so I thought this helped the GUI be more distinct) . Interestingly enough, the white line use the command agk.get_window_height()
as does the black GUI panel, but the black panel stops short of where it supposed to.
The game started out life as an AGK2 Classic project, however, the perennial lack of asset protection in AGK2 was always going to be an issue, and, surprisingly, support for very large numbers also became an issue. I therefore moved the project over to AppGameKit for Python by Adam Biser. AN HTML release would be nice, but I think at this stage it would be a very hard task to refactor the code back to AGK2 basic.
Testing at different resolutions It seems that agk.get_window_height()
sometimes gave the correct and intended result, and sometimes not. As mentioned above, it worked correctly for the 1px white divider line, but not for the black info panel. I have therefore swapped this command to agk.get_virtual_height()
which seems to work consistently. It would seem that this issue is inherited from AGK2 which has the same behavior. There was also a small unrelated bug where clicks would not register at the very bottom of the screen, this has now been fixed. A new file has been uploaded to the project page. Once again Virtual Nomad, many thanks for the feedback.