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Windows / Best way to learn LUA for this engine

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mojoyup1528
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Joined: 20th Mar 2021
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Posted: 20th Mar 2021 21:42
What is the best form(s) of learning LUA for this particular engine? I have a compiler and debugger ready to go. I have coded with Roblox LUA before, but it was obviously connected to their engine specifics, so I want to know for this engine.
mojoyup1528
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Joined: 20th Mar 2021
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Posted: 21st Mar 2021 01:45
So, I found the guide on Steam and Ive been following things. The one thing I notice is MoveUp and SetPosition are not working on entities. The only way I can get it to work is by turning off Collisions but I dont want to do that.
PartTimeCoder
AGK Tool Maker
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Joined: 9th Mar 2015
Location: Suffolk UK
Posted: 21st Mar 2021 10:12
AGK does not use Lua, MoveUp and SetPosition are not AppGameKit functions .... are you sure you're in the right forum?
fubarpk
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Joined: 11th Jan 2005
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Posted: 8th Jun 2021 23:03
Im curious about learning LUA aswell
when you look at the power of the WickedEngine https://github.com/TheGameCreators/WickedEngine
is it the Wicked Engine you are referring to?
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
Conjured Entertainment
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Posted: 11th Jun 2021 19:03
He is probably thinking of GAME GURU ... it uses LUA, right?

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
PartTimeCoder
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Posted: 11th Jun 2021 20:46
Yup, probably

@fubarpk, WickedEngine is a C++ lib, if you want to use it in Lua your going to have to build a runtime and link the functions but that is pretty straight forward, I have not used Wicked but I have build runtimes with various other engines and Lua, I'd be happy to share some code.
fubarpk
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Posted: 12th Jun 2021 01:14
@PartTimeCoder

I did manage to get a new compiled version of AppGameKit on the Pi following Tboys instructions, I was just impressed at the power LUA had ideally ide like to try
for the PI as not much room left on my windows Pc to add the development tools likely to be needed just to get it up and running and LUA i would have to
learn from scratch. I just wish there was a dedicated forum to LUAm but maybe its just one of TGC's best kept secrets
fubarpk on Itch...………...https://fubarpk.itch.io/
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PartTimeCoder
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Joined: 9th Mar 2015
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Posted: 12th Jun 2021 17:04
Quote: "I just wish there was a dedicated forum to LUAm but maybe its just one of TGC's best kept secrets."


They was never very forthcoming with documentation for the Lua side of things when it came to GameGuru so I expect not much will change on that front with Max, also I would hazard a guess and say that any TCG implementation of Lua would be highly targeted for Max and probably not much use standalone, good learning material but not practical code.

The more I look at PI the more I like it, the modern ones are quite powerful I would like to use one in a 'Ben Heck' type integrated computer desk (think oak poxy river table with integrated PC and monitor ... Hey, a man can dream!)

If you want to use Lua with AppGameKit you will need 158million billion terrabytes to install the universe, ah, I mean Visual Studio, but from there its minimal just the Lua/AGK lib, I would not know where to start with PI its certainly on my bucket list but I would probably go with a Linux distro and use my existing tools, I know less than zero about the PI OS

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