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3 Dimensional Chat / mirrors

Author
Message
Doomwad
22
Years of Service
User Offline
Joined: 29th Dec 2003
Location:
Posted: 30th Dec 2003 01:07
are mirrors possible to do with Dark Basic Classic?
indi
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 30th Dec 2003 01:15
yes but can be cpu intensive and create some slow down if not used sparingly.
JoelJ
22
Years of Service
User Offline
Joined: 8th Sep 2003
Location: UTAH
Posted: 30th Dec 2003 04:39
for DB CLASSIC? how? i know you can for pro, but could never find a easy way to do it in classic...

Hamish McHaggis
23
Years of Service
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 30th Dec 2003 16:12
I think Indi misread the post, real reflections are not possible in dbc, the only way to do reflections is by having a copy of the object on the other side of the mirror and ghosting the mirror (see the ICED demo that comes with it).

Do you bite your thumb at me sir?

Athelon XP 1600 Plus - Nvidia Geforce MX400 - 256mb RAM
arras
23
Years of Service
User Offline
Joined: 3rd Feb 2003
Location: Slovakia
Posted: 30th Dec 2003 16:45
You can position camera at angle reflection is caming, then get image of screen, then texture with that image your mirror object ...have to be plain and you cant do that on large surfaces.
When doing that in real time can be frame consuming hovever...

I think that is what indi meaned...
james1980
23
Years of Service
User Offline
Joined: 18th Sep 2002
Location:
Posted: 31st Dec 2003 14:08
2 mirrors hurt my dual P4 2.8ghz w/1gb ddr pc4000 ram with 2000 polys.

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