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id = GetSpriteHit(x, y)
if GetSpriteCard(id) // Determines if the sprite is a card
if GetSpriteSHouldbeInvisible(id) // Checks that the sprite should be visible/invisible at this time
id = id
stuffset(v#) // where v# can't be > 1.0
if v#>1.0 then stuffend()
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