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AppGameKit Classic Chat / Classic Version 2021.06.14

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Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 14th Jun 2021 15:24
I've uploaded a new version to Steam and the TGC downloads area with the following changes

* Fixed SetImageSubImages command not being found
* Fixed Google Play warning about requestLegacyExternalStorage when submitting an app
* The SaveSharedVariable commands will no longer function on Android 10 or above due to Android changes
* Updated Android In App Billing library to version 3 as required by Google
* InAppPurchaseSetKeys is no longer required on Android
* Added InAppPurchaseResetPurchase to reset a consumable purchase back to a purchasable state
* Removed type 1 (consumable) products when using InAppPurchaseAddProductID in favour of explicitly consuming them with InAppPurchaseResetPurchase
* Both consumable and non-consumable products must now use type 0 in InAppPurchaseAddProductID with consumables using InAppPurchaseResetPurchase
* Added GetInAppPurchaseAvailable2 to provide more detail about the state of a purchase
* Deprecated GetInAppPurchaseState as multiple purchases can now be in progress at once, use GetInAppPurchaseAvailable2 to check a payment's progress
* InAppPurchaseRestore now functions on Android
* Added GetInAppPurchaseToken to return the Google Play purchase token used to verify and distinguish between purchases
* Broadcasting multiple times to the AppGameKit player will now reset the IAP product list between broadcasts
* Removed Amazon Ads due to the Amazon Mobile Ads network shutting down
* Updated Chartboost to version 8.4.1 on iOS
* Updated Chartboost to version 8.2.1 on Android
* Updated AdMob to version 20.1.0 on Android
* Updated AdMob and Chartboost implementations for new consent dialog
* Check the Advert example projects for the new recommended consent process
* Updated iOS for iOS 14 ad tracking changes

Let us know if you have any problems.
Amon
9
Years of Service
User Offline
Joined: 30th May 2014
Location: Shropshire, United Kingdom
Posted: 14th Jun 2021 17:14
Thank you!
Win 10 Pro - AMD RYZEN 9 3950X 64GB DDR4 - RTX 2080 SUPER
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 14th Jun 2021 18:23 Edited at: 14th Jun 2021 18:26
Thanks Paul

I'm so excited to start working on HTML5 builds to be converted for Xbox consoles using VS 2017.

Just now figured out how to detect those Joysticks for the HTML5 builds .

I had to prompt the user to trigger the input and wait for it, but the Raw Joystick Commands are working great so far.

Thanks for all your hard work making this great product even greater.

All of your hard work and dedication is really appreciated.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Loktofeit
AGK Developer
15
Years of Service
User Offline
Joined: 21st Jan 2009
Location: Sarasota, FL
Posted: 14th Jun 2021 19:21
Thank you!
LynxJSA's web games/quizzes - LynxJSA's Android apps
AGK Resource Directory
"Stick to a single main loop (DO...LOOP) and loop through it every frame.
Do everything inside functions.
Use finite state machines to control your game.
Use lots and lots of source files.
Zaxxan
AGK Developer
3
Years of Service
User Offline
Joined: 17th Nov 2020
Location: England
Posted: 14th Jun 2021 19:46
Thank you!
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 14th Jun 2021 20:16 Edited at: 14th Jun 2021 20:23
"update failed"


i have nothing in the "AGK" folder. what should be there?
i don't recall an Apps folder for anything?

meanwhile:

(STEAM version)
[My Itch.io Home] [Community Apps on Itch.io]
[AGK Resource Directory] [TGC @ GitHub]
[CODE lang=agk] YOUR CODE HERE [/CODE]
[VIDEO=youtube] VIDEO ID [/VIDEO]
[AGK Showcase][Google Forum Search]

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Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 14th Jun 2021 21:37 Edited at: 14th Jun 2021 21:38
Quote: "i don't recall an Apps folder for anything?"

It could be the path for the AppGameKit Projects folder, check the Tools->Install Additional Files option to see what paths it is using.
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 14th Jun 2021 21:42 Edited at: 14th Jun 2021 22:04
https://forum.thegamecreators.com/attachment/87398

should that be tier 2 apps?

https://forum.thegamecreators.com/attachment/87399

add: i just ran as Admin and the update/Install seemed fine. my first update since buying this laptop.

if i have any issues, i'll just re-install.
[My Itch.io Home] [Community Apps on Itch.io]
[AGK Resource Directory] [TGC @ GitHub]
[CODE lang=agk] YOUR CODE HERE [/CODE]
[VIDEO=youtube] VIDEO ID [/VIDEO]
[AGK Showcase][Google Forum Search]

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Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 15th Jun 2021 12:39
You are free to change those paths, if you don't need the Tier 2 C++ files then you can leave it blank. I wouldn't recommend putting them in the Program Files folder as that is a write protected location.
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 15th Jun 2021 14:18
Nice, thank you


PSY LABS Games
Coders don't die, they just gosub without return
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 17th Jun 2021 16:16 Edited at: 17th Jun 2021 17:20
Never mind my last post.... it was user error.... sorry.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 17th Jun 2021 16:55
@CE,

should you be using GetMemblockByte(), instead?

and, the color values should be negative?

ie, THIS is (still) working fine for me with the update.

[My Itch.io Home] [Community Apps on Itch.io]
[AGK Resource Directory] [TGC @ GitHub]
[CODE lang=agk] YOUR CODE HERE [/CODE]
[VIDEO=youtube] VIDEO ID [/VIDEO]
[AGK Showcase][Google Forum Search]
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 17th Jun 2021 17:21 Edited at: 17th Jun 2021 17:25
Thanks Nomad


I discovered my user error and was editing my post above as as you were responding.

Yes, I should have been using BYTE instead... and the INT was a copy paste error.

Thanks again

I realized the error when trying the code on the old images and AppGameKit version... been awhile since I played with the memblocks , but that user error was really dumb of me. (classic brain fart)

Now, I can try again and see what happens beyond the simple test.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1

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