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FPSC Classic Scripts / Use switch as a objective

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Homegamesindie
4
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Joined: 28th Jul 2017
Location:
Posted: 20th Jun 2021 19:38
Hello, i was testing use switch as a objective, but isnt possible in fps creator, so there is a script to this?
ncmako
9
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 23rd Jun 2021 00:29
Homegames Yes, it is still possible, just a little extra scripting now if your not using the winzone.
You will need to point each "Objective Switch" to each own script that "activates" the next one.
Not hard to do, just extra scripts. And the last switch points to a script with the command "activateallinzone=1"
Same as the Win Zone script. Which script are you using for your "switches" ?

** WHERE'S MY eXplosys ? **
Homegamesindie
4
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Joined: 28th Jul 2017
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Posted: 24th Jun 2021 23:57
hi, im using the stock scripts for the switch, the "Switch 3 .fpi" script
ncmako
9
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 26th Jun 2021 12:51
Homegames Ok, here's a quick test script to help you out and get started. Just make a simple test level
with a winzone and your switch using switch3.fpi. In the switch ifused field add "Name" of the win zone.
Then in the win zone add my script. When switch is activated the winzone is also activated and game over.
Let me know if it works for you
** WHERE'S MY eXplosys ? **

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Homegamesindie
4
Years of Service
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Joined: 28th Jul 2017
Location:
Posted: 26th Jun 2021 22:39
Thank u, i will test it today
Homegamesindie
4
Years of Service
User Offline
Joined: 28th Jul 2017
Location:
Posted: 28th Jun 2021 18:45
Thank u for the Script, it works fine

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