Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / Detecting a hit with a bone or sprite that is part of a skeleton?

Author
Message
Zwarteziel
13
Years of Service
User Offline
Joined: 22nd Jan 2011
Location: Netherlands
Posted: 21st Jun 2021 19:18
Hi,

I decided to check out the Skeleton-commands, using an animation made with Spriter. I can load my animation, but am wondering how I can detect if the sprites or bones that make up the skeleton are hit. There seems to be no command like GetSkeletonHit() or anything like it?

PartTimeCoder
AGK Tool Maker
9
Years of Service
User Offline
Joined: 9th Mar 2015
Location: London UK
Posted: 21st Jun 2021 22:15
use a hit box or create a hit sprite and use FixSpriteToSkeleton2D to attach it to the bone, then just use normal collision checks on the attached sprite.

its a pain to setup and there is lost of overhead but the finished result can look quite impressive.
Zwarteziel
13
Years of Service
User Offline
Joined: 22nd Jan 2011
Location: Netherlands
Posted: 22nd Jun 2021 10:52
Thank you, PartTimeCoder! I'll experiment with that!

Login to post a reply

Server time is: 2024-04-28 07:57:44
Your offset time is: 2024-04-28 07:57:44