I'm playing with creating Plugins for AGK2 Tier1, I decided to create a DLL that has an "
image",
inside the Windows.dll binary, the function: "
GetImg" returns the memory address of the image in question, how do I load it this image from its memory address into AGK2?
// Project: MemTest
// Created: 2021-06-26
#import_plugin ImgMem As img
// show all errors
SetErrorMode(2)
// set window properties
SetWindowTitle( "MemTest" )
SetWindowSize( 1024, 768, 0 )
SetWindowAllowResize( 1 ) // allow the user to resize the window
// set display properties
SetVirtualResolution( 1024, 768 ) // doesn't have to match the window
SetOrientationAllowed( 1, 1, 1, 1 ) // allow both portrait and landscape on mobile devices
SetSyncRate( 30, 0 ) // 30fps instead of 60 to save battery
SetScissor( 0,0,0,0 ) // use the maximum available screen space, no black borders
UseNewDefaultFonts( 1 ) // since version 2.0.22 we can use nicer default fonts
// THIS COMMAND GET MEMORY ADDRESS FROM IMAGE
Message(str(img.GetImg()))
do
Print( ScreenFPS() )
Sync()
loop
screenshot :