Quote: "Multiplayer is lacking in examples"
on some, yes. i need examples for sockets since i want to use them for html exports (since http doesn't work there, right?). and i'd like live test servers to interact with.
Quote: "Lots of the commands without examples are mostly commands that are hard to showcase with a few lines of code,"
i've offered a few examples to the help files. ie
SaveSharedVariable() which includes related commands like
LoadSavedVariable() where i believe 1 fully functionally example would be best for a given command set.
that set is small so easy to do but, say, for
box2d (which spills into the
sprite set), i could see a demo example representing many of the commands at once as ideal, or would most prefer the "few lines of code" approach?
alas, we're talking examples now vs actual documentation (tho they should go hand in hand).