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AppGameKit Studio Chat / Help Files

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Virtual Nomad
Moderator
15
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 22nd Jul 2021 03:21 Edited at: 22nd Jul 2021 03:23
all,

of all the AGK documentation/guides/help files, what areas do you believe needs the most attention and/or further explanation?

i'm hoping JonEnstrom's current bullet project (vehicle) sheds some light there where the help offered on 3d physics is scant, otherwise.

but. i know there are command sets that i've rarely touched or looked at so not sure what all needs attention.
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Loktofeit
AGK Developer
12
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Joined: 21st Jan 2009
Location: Sarasota, FL
Posted: 22nd Jul 2021 13:19
Multiplayer is lacking in examples and often not well explained.
https://www.appgamekit.com/documentation/Reference/Multiplayer.htm


Other areas that I came across that were rather lacking, sometimes in description but always in examples:
Music - https://www.appgamekit.com/documentation/Reference/Music.htm
2D Physics - https://www.appgamekit.com/documentation/Reference/2DPhysics.htm
3D Physics - https://www.appgamekit.com/documentation/Reference/3DParticles.htm
AdMob commands - https://www.appgamekit.com/documentation/Reference/Advert.htm




LynxJSA's web games/quizzes - LynxJSA's Android apps
AGK Resource Directory
"Stick to a single main loop (DO...LOOP) and loop through it every frame.
Do everything inside functions.
Use finite state machines to control your game.
Use lots and lots of source files.
PartTimeCoder
AGK Tool Maker
6
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Joined: 9th Mar 2015
Location: London UK
Posted: 22nd Jul 2021 15:31
The help file examples are all pretty bare only most of the basic stuff is covered, also the descriptions have a major lack of abbreviation they can be hard to read, like hit return after a full stop! lol

Lots of the commands without examples are mostly commands that are hard to showcase with a few lines of code, maybe linking to or adding the example code from the install files would help to see these commands in context without leaving the help file.
Virtual Nomad
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15
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 22nd Jul 2021 22:42 Edited at: 22nd Jul 2021 22:46
Quote: "Multiplayer is lacking in examples"

on some, yes. i need examples for sockets since i want to use them for html exports (since http doesn't work there, right?). and i'd like live test servers to interact with.

Quote: "Lots of the commands without examples are mostly commands that are hard to showcase with a few lines of code,"

i've offered a few examples to the help files. ie SaveSharedVariable() which includes related commands like LoadSavedVariable() where i believe 1 fully functionally example would be best for a given command set.

that set is small so easy to do but, say, for box2d (which spills into the sprite set), i could see a demo example representing many of the commands at once as ideal, or would most prefer the "few lines of code" approach?

alas, we're talking examples now vs actual documentation (tho they should go hand in hand).
[My Itch.io Home] [Community Apps on Itch.io]
[AGK Resource Directory] [TGC @ GitHub]
[CODE lang=agk] YOUR CODE HERE [/CODE]
[VIDEO=youtube] VIDEO ID [/VIDEO]
[AGK Showcase][Google Forum Search]

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