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AppGameKit Classic Chat / [SOLVED] Two objects on same location, need to DeleteObject with no ID

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prinsallan
3
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Joined: 29th Jul 2021
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Posted: 29th Jul 2021 17:05
Back again after almost a day of coding without interruptions.
Now, however, Im in the middle of my Level-creating program, and once more, I get stomped by the code :/

In my EDIT mode, the grid of the floor is 24x24 wooden boxes and a spawn point for my character (the Cube).
My idea was that my player could walk around and I add things to the map from his location.
Also works well, but in this last step, I need to DeleteObject (the old floor), before inserting a new one, which has a trap.
If I just Create a new box, BOTH tiles are present, which cant be good. (see image).

HOW DO I DELETE an object, which has no "ID"?



Any ideas?

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n00bstar
20
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Joined: 9th Feb 2004
Location: Montreal, Canada.
Posted: 29th Jul 2021 20:29
Every object has an ID. If you don't give it one yourself, AppGameKit will give it a long ass number as ID. For your particular problem, you could code a collision routine that will return the automatically assigned ID of the object and then delete it with that ID. Or you can give each of your objects an ID yourself when you create them, which I think is the simpler solution in the end. You can set up an array for that. Or a type list. Or whatever works better for you.
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PartTimeCoder
AGK Tool Maker
9
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Joined: 9th Mar 2015
Location: London UK
Posted: 29th Jul 2021 20:35 Edited at: 29th Jul 2021 20:39
This post has been marked by the post author as the answer.
Every object has an id, you are just not keeping track of it, which is bad practice

your grid array, turn it into a type array and store the tile id with the tile state



Edit:

Also, arrays are zero based, you have empty elements in your array because you are ignoring item 0

this is better
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prinsallan
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Joined: 29th Jul 2021
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Posted: 30th Jul 2021 04:41
Thanks guys, that was very instructive!

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