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AppGameKit Classic Chat / How to add Tier 1 Functions?

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PartTimeCoder
AGK Tool Maker
9
Years of Service
User Offline
Joined: 9th Mar 2015
Location: London UK
Posted: 30th Jul 2021 06:54
So I know how to add them, write the functions, add them to the wrapper and compile, then what, I compiled the interpreter with the new lib, even add my functions to the plugin system and all is dandy but Tier 1 basic does not see them?

is this the part of the framework TGC held back?
Open Source plugins
Cl - DnD Plugin
Dark Raven
10
Years of Service
User Offline
Joined: 27th Jul 2014
Location: United States
Posted: 30th Jul 2021 07:43
Unfortunately TGC is the only ones that can directly had functions to Tier 1. They provide source code for the Tier 2 lib and the player but the compiler is not provided so anything added to the interpreter or the tier 2 lib won't be accessible by the compiler unless added by TGC. Plugins are the only way to add functions and must be done exactly how they describe writing a plugin in the help documents and these only work when compiling for platforms that can use plugins which is pretty much desktop only.
PartTimeCoder
AGK Tool Maker
9
Years of Service
User Offline
Joined: 9th Mar 2015
Location: London UK
Posted: 30th Jul 2021 14:29
Do you know if the in house compiler ripps the functions for the plugin system (AGKCommandEnums.h and AGKPluginCommandList.h) when it rips the help file info?

Guess I'll be making a few pull requests then, it would be nice to be able to compile it all locally but I understand the reason for holding back the Tier 1 compiler, I would probably have done the same in that situation.


Open Source plugins
Cl - DnD Plugin

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