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FPSC Classic Scripts / Bulletproof explodable entity?

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Homegamesindie
4
Years of Service
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Joined: 28th Jul 2017
Location:
Posted: 30th Jul 2021 19:42
Hi everybody There is some way to make an armored entity so that it does not take damage from bullets, and can only be destroyed by explosions?
ncmako
9
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 1st Aug 2021 15:33
Homegames Try setting the entity immune from all damage first ( again, this is all in the Syntax list clearly explained )

Then use the command "damagby=indirect" when a barrel explodes. I have not tested this yet, but you might have to set the entity to "setentityimmune=0" when barrel explodes
right before or after the command "damageby=x"

As I said, I have not tested this as of yet Let me know if it works for you.
** WHERE'S MY eXplosys ? **
Homegamesindie
4
Years of Service
User Offline
Joined: 28th Jul 2017
Location:
Posted: 6th Aug 2021 20:25
thank u for all, i will try this

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