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Description: This sets whether the entity is immune to damage or not.
Range: X = 0 – entity can receive damage,
X = 1 – entity is immune to damage.
Description: Is true when the entity has been damaged by the weapon defined,
the slot number defined, or the text “collision”, “melee”, “indirect”, “flak” or
Range: X = File path of the weapon,
X = The weapon slot number,
X = “collision” – True if entity was damaged by a collision event (such as
a crate falling on them),
X = “falling” – True if entity was damaged by falling,
X = “flak” – True if entity was damaged by flak,
X = “indirect” – True if entity was damaged by an indirect event (such as
a barrel exploding),
X = “melee” – True if entity was damaged by a melee attack
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