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AppGameKit Classic Chat / Classic Version 2021.10.19

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Orvillian
TGC Developer
8
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Joined: 8th Feb 2016
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Posted: 19th Oct 2021 12:32
A new version is available on Steam and TGC servers.

This should resolve problems when broadcasting.
Zaxxan
AGK Developer
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Joined: 17th Nov 2020
Location: England
Posted: 19th Oct 2021 12:45
Thank you
Zaxxan
AGK Developer
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Posted: 19th Oct 2021 18:08 Edited at: 19th Oct 2021 19:00
The TGC Installer for this version thinks it is installing v2021.10.11 but the version installed is actually v2021.10.19. All very confusing.

@Orvillian this probably needs adding to your check list if it isn't already on there.
adambiser
AGK Developer
8
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Joined: 16th Sep 2015
Location: US
Posted: 20th Oct 2021 15:59
Orvillian
TGC Developer
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Posted: 20th Oct 2021 16:04
@adambiser what platform are you installing AppGameKit on?
adambiser
AGK Developer
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Posted: 20th Oct 2021 16:32 Edited at: 20th Oct 2021 16:33
Game_Code_here
3
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Joined: 2nd Jun 2020
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Posted: 20th Oct 2021 17:33
Orvillian

It says

v2021.10.11
PartTimeCoder
AGK Tool Maker
9
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Joined: 9th Mar 2015
Location: London UK
Posted: 20th Oct 2021 20:35
Ummm, think I'll wait, I'v done nearly a gig of data on AppGameKit updates this month call me when the LTS is ready!
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Zaxxan
AGK Developer
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Posted: 20th Oct 2021 20:59 Edited at: 20th Oct 2021 21:06
The latest updates have certainly been lacking a bit of quality control and testing!
SFSW
21
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Joined: 9th Oct 2002
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Posted: 21st Oct 2021 19:31
Zaxxan wrote: "The latest updates have certainly been lacking a bit of quality control and testing!"


This update had some very significant changes under the hood that would be difficult to sort out (or even encounter) prior to a broader release. And there may be some internal development changes taking place that could further explain it. Happens all the time with software. I for one am pleased with the continued support and response time in getting reported issues that did surface after the latest updates fixed across two separate product lines as quickly as they were. So thanks Orvillian and any others involved, your efforts are very much appreciated.
Zaxxan
AGK Developer
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Posted: 21st Oct 2021 20:03 Edited at: 21st Oct 2021 20:15
@SFSW I completely agree with you about the amount of effort that has been put in on these updates and the quick response time and I really appreciate that Orvillian is continuing AppGameKit development now that Paul is working on Gameguru max.

My comment about quality control was because the latest TGC releases have the wrong version numbers, files not signed and something as fundamental as the broadcaster not working etc. These are not difficult things to pick up before releasing a update and did not need a broader release to identify.

The only change that may have been difficult to detect internally was the Java path.

My comment still stands "The latest updates have certainly been lacking a bit of quality control and testing"
SFSW
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Posted: 21st Oct 2021 22:12
Point well taken. I'd agree on the version number and broadcaster, that could get missed or assumed operational when going from one line to the other. I'm sure it'll be accounted for in future updates now. Coming new into a project, it can be difficult to automatically know the dev environment, settings, etc, so something like unsigned binary's could easily be missed since testing against a bunch of A/V solutions wouldn't be very practical and local tests would all work fine. That's also likely part of the update roll out plan now, so here's hoping it's smoother sailing from here on out
Zaxxan
AGK Developer
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Posted: 21st Oct 2021 22:21 Edited at: 21st Oct 2021 22:23
Yes, Orvillian appears to have been dropped into the deep end with the Appgamekit updates and I'm sure that the next updates will go more smoothly.

rudyardcatling
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Posted: 25th Oct 2021 04:42
I can't find the "linux" section on OS-related so i'll drop it here : since i updated (i run the system offline mostly due to paranoia) steam + appgamekit on linux i get the error described here

https://steamcommunity.com/app/325180/discussions/0/3086646248551443403/

Quote: "spoirier has AppGameKit Classic 12 Oct @ 5:45pm
Linux version: geany64 missing
After last update I get the following error:
an error occured while updating AppGameKit Classic (missing executable):
/home/myusername/.steam/debian-installation/steamapps/common/App Game Kit 2/Tier1/Editor/bin/geany64

There is a link to a steam support page in the error message and I have tied everything in it. I have a file called geany in the folder that my file manager say is a shared library but no geany64."


its been 13 days but b/c i'm only online sporidally to update the elder dev-rig i only noticed today

starting geany manually does not help

and after two weeks there's no fix ...

??

anyone ?

should i just can it until fixed or is there a way to rollback to a version that works ?

Virtual Nomad
Moderator
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 25th Oct 2021 04:55 Edited at: 25th Oct 2021 04:58
rudyardcatling wrote: " is there a way to rollback"

find Classic in your steam library then Manage (settings/gear icon, lower right).
then Properties>Betas and select a previous version from the pulldown menu, there.
adambiser
AGK Developer
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Posted: 25th Oct 2021 05:11
rudyardcatling
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Posted: 25th Oct 2021 10:49
@Virtual Nomad

lifesaver

rolling back to v2021.07.14 it boots geany .... now heaven can wait, thanks !!!
Virtual Nomad
Moderator
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Location: SF Bay Area, USA
Posted: 2nd Nov 2021 02:28 Edited at: 2nd Nov 2021 02:28
the "real" release thread (vs this patch release) is getting buried; see Classic Version 2021.10.11
JimHawkins
14
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Location: Hull - UK
Posted: 18th Nov 2021 12:24
The Tier 2 templates still require VS 2017 and SDK 8.8, which is silly when SDK 10 *which includes 11) is available. Yes, it's easy to change those requirements in the VS Properties for the solution and save the template, but really updates should reflect latest practice.

It would be enormously helpful if the .lib files for Windows could be provided as a stdcall DLL with unmangled names. That would massively broaden AGK's scope for use in languages other than C++, which I personally abhor. Or, at least, producing an OMF library for static linking would be helpful.

It would take the development team about five minutes to do either of those. The required interfaces can easily be generated from the .h files for any other language.

Any chance?
Olde Skool Programmer
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Posted: 20th Nov 2021 23:08 Edited at: 21st Nov 2021 09:19
Finally got it to work.
Go do that voodoo that you do so well!

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Zaxxan
AGK Developer
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Location: England
Posted: 21st Nov 2021 04:04 Edited at: 21st Nov 2021 04:04
The menu item 'Generate Key File' points to the wrong location for the keytool.exe. It is installed in the Java folder not the tier 1 folder.

The Classic version generates API29 but Google requires API30, the Studio version works OK. These issues should be fixed in the next update.
adambiser
AGK Developer
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Joined: 16th Sep 2015
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