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Work in Progress / Testing radiosity rendered textures

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Digital Awakening
AGK Developer
22
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 30th Dec 2003 20:12
Here's a test render, comments are welcome



Jim Beam
21
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Joined: 7th Sep 2003
Location: veins of unknown
Posted: 30th Dec 2003 20:16
hmm..not bad
schoenhs
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Joined: 29th Nov 2003
Location:
Posted: 30th Dec 2003 20:22
lookin good but how long did that take to render
Digital Awakening
AGK Developer
22
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 30th Dec 2003 20:57
I didn't look at the time but it took a long time. But that's not the case. This will be baked for ingame use, this is about how it will look ingame in real time.

Megaton Cat
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 30th Dec 2003 21:52
Hey that looks pretty good.
Doesn't this go more in "3D chat" though? Just saying...

Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
Posted: 30th Dec 2003 22:16
Maybe, I'm not so used to this forum

AlecM
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 31st Dec 2003 00:33
I dont really see any indirect lighting there or color bleeding.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 31st Dec 2003 00:57
For indirect lighting look around the square, it's a bit brighter. But I'm mainly using radiosity to make the light.

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