Thanks for your feedback. Sorry for the late reply, I wasn't around in the forums much, and for giving RhythZard a try! It was my first rhythm game and in hindsight I won't make one for competitions again. The barrier of entry for non musical players is too high and I lost out on a lot of votes from frustrated players. It was fun making it, though.
I will focus on some other projects for now, but clearly a more visual indicator (see Crypt of the Necrodancer) would have worked wonders. I will keep your suggestions concerning the menu navigation in mind. Honestly, GUI and menu design is one of my weaknesses in gamedev and I need to improve a lot there.
HTML version is difficult, due to the way the game saves your progress. It would need to set a lot of cookies.
Here is a
link to the competition.
Again, thanks for trying it out!