Quote: "but now I have changed my code to work with WadPacker"
OK, heres the thing, although multiplatform code bases will run on all platforms there are edge cases where you need to be platform specific, use GetDeviceType() (I think) and check what platform the game is running on ... this is the nature of multiplatform coding I'm afraid it cant be avoided
When planning to target multiple platforms from a single code base you need to plan ahead and/or edit the project to keep all platforms happy, my guess is html is not liking the memblock commands in wadpacker, I could be wrong though so don't take that as gospel, look the functions up the help file tells you what works on what platform.
as for the signing, I thought TGC signed the exe?
Edit: The code once, publish everywhere mantra is a fallacy!