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AppGameKit Classic Chat / [LOCKED] Help with ObjectRayCast

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Olde Worlde Illusions
3
Years of Service
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Joined: 10th Oct 2021
Location:
Posted: 16th Dec 2021 23:05
I am using the raycasting code to determine if an object already exists at the given location:



When the virtual button is pressed a check is made and if the player hasn't spawned a new defence it is created at that location:





The issue I am having is even when a new defense is spawned it still returns that no object is there. If I increase the distance to .6 then it detects the floor as an object and no defenses can be created. Any ideas, I am totally stumped on this one.
Virtual Nomad
Moderator
18
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 16th Dec 2021 23:35 Edited at: 17th Dec 2021 00:18
make sure y (or any other coord) can't be "inside" an object or it won't get detected.

this:

...mean's you have a whopping 0.5 world units' worth of a Ray. good luck with that

another thought: you are turning your object(s) collision on via SetObjectCollisionMode(), right?

the ray won't hit it/them, otherwise.

meanwhile, try to use more meaningful thread titles?

i've changed this one so it shows when others search for similar (which we should do before we ask the same questions over and over ).
PartTimeCoder
AGK Tool Maker
9
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Joined: 9th Mar 2015
Location: London UK
Posted: 17th Dec 2021 02:14
Please check your original thread where this was discussed, we elaborated this exact issue and I posted a "all-seasons" solution

https://forum.thegamecreators.com/thread/228117#msg2668456
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Scraggle
Moderator
21
Years of Service
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 17th Dec 2021 09:15
Thread locked.
If you have further questions, then stick with your original thread on the subject.

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