He's likely referring to 'Metal' the graphics API on Apple MacOS/iOS products (part of their shift as they've deprecated support for OpenGL among removing support and procedures for other technologies and options). Not sure how practical or worthwhile something like that would be at this stage. Especially considering Metal is also limited to Apple platforms only, so not cross-platform, unlike how much of AGK2/S is designed to be. It would require a separate dedicated rendering output path, shader system, etc, to support it natively. It's likely far more practical to try and support it through a compatibility layer like MoltenVK. Not sure how viable either option might be though, but maybe it's something TGC are considering. It'd be up to them to evaluate and comment on.
Edit: Corrected to Apple only products in general.